Game Science Research Center

logo Game Science Research Center
 
The GAME.SCI RE.CENTER aims at promoting, supporting and spreading the research in the field of Game Science, focusing in particular on 4 goals: Networking To give relevance and coherence to national and international research activities in the area of Game Science, facilitating connections among involved researchers and promoting the exchange of ideas in a multidisciplinary perspective; Game science for society To promote and sustain activities related to the University’s "third mission" (public engagement, citizen science, building knowledge value, divulgation) which involve the use of "game"; Knowledge transfer To create a bridge with the productive sectors of society that use games as frames, as means of production or as products, with particular attention to entertainment, to the screening of human resources, to educational tools, to strategic thinking and to job satisfaction; Certification To develop “standard” procedures for the evaluation of systems and rules relevant for game related activities (for public engagement, educational purposes or social change) with the aim of forming an adequate knowledge base which can be used for the definition of dedicated quality certification protocols.

Pad. 15 Stand E/8

Piazza San Francesco, 19 Lucca (LU) Italy

gamescience@imtlucca.it

https://gamescience.imtlucca.it/

“Processo a Socrate”: dalla progettazione didattica al game design

Hall 15 E27 04 Friday
hours 10:00 AM - 11:00 AM
Tipology: Talk
Target: Everyone
immagine evento: “Processo a Socrate”: dalla progettazione didattica al game design

Equity and Accessibility at the Gaming Table: Best Practices to Facilitate and Manage Gaming Spaces

This roundtable is divided into two phases. The first one is about sharing best practices and reflections that emerged during the workshop on ...

Hall 15 G43 04 Friday
hours 09:00 AM - 11:00 AM
Tipology: Workshop
Target: Everyone
immagine evento: Equity and Accessibility at the Gaming Table: Best Practices to Facilitate and Manage Gaming Spaces

Facciamo un gioco: l’uso e lo studio dell’esperienza ludica in un ente di ricerca (INAF) e in un museo (MUSE)

Hall 15 E27 04 Friday
hours 12:00 PM - 01:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Facciamo un gioco: l’uso e lo studio dell’esperienza ludica in un ente di ricerca (INAF) e in un museo (MUSE)

Federludo – Networking – Roundtable

Roundtable

Hall 15 E27 04 Friday
hours 01:00 PM - 02:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Federludo – Networking – Roundtable

Games and Culture: Propaganda, Identity, and Activism. With Renzo Repetti, Claudio Tosi, Letizia Vaccarella

Games are never neutral—they’ve always been a means to narrate, educate, and, at times, manipulate. From games that tell history, to those used ...

Hall 15 E27 04 Friday
hours 11:00 AM - 12:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Games and Culture: Propaganda, Identity, and Activism. With Renzo Repetti, Claudio Tosi, Letizia Vaccarella

Libri in tavola

Hall 15 E22 04 Friday
hours 02:00 PM - 07:00 PM
Tipology: Demo
Target: Everyone
immagine evento: Libri in tavola

Simulating Climate Change

Can a game really tackle a complex issue like climate change? Join Marianna Adinolfi, climate modelling expert at CMCC, and Valeria Agostino, ...

Hall 15 E27 04 Friday
hours 06:00 PM - 07:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Simulating Climate Change

The Great Game of Evolution - with Federico Plazzi, Willy Guasti, Michele Bellone

Friday, 3:00 PM – Game Science Research Center Room How can we represent evolution through games? Which evolutionary processes lend themselves ...

Hall 15 E27 04 Friday
hours 03:00 PM - 04:00 PM
Tipology: Talk
Target: Everyone
immagine evento: The Great Game of Evolution - with Federico Plazzi, Willy Guasti, Michele Bellone

AI in TTRPGs: Ally or Adversary of Human Creativity?

Artificial Intelligence is making its way into the world of tabletop roleplaying, promising to enhance gameplay through content generation and ...

Hall 15 E27 05 Saturday
hours 04:30 PM - 05:30 PM
Tipology: Talk
Target: Everyone
immagine evento: AI in TTRPGs: Ally or Adversary of Human Creativity?

Escape to Trieste: Marco the Penguin and Artificial Intelligence – With Luca Bortolussi (AI-LAB, Universita di Trieste)

Escape to Trieste is an educational board game, a reimagining of Scotland Yard, that introduces concepts like reinforcement learning and Markov ...

Hall 15 E27 05 Saturday
hours 10:00 AM - 11:00 AM
Tipology: Talk
Target: Everyone
immagine evento: Escape to Trieste: Marco the Penguin and Artificial Intelligence – With Luca Bortolussi (AI-LAB, Universita di Trieste)

Games as Tools for Communication and Education - With Nico Pitrelli, Ennio Bilancini, Sara Ricciardi, Michele Bellone

Saturday, 12:00 PM – Game Science Research Center Room A roundtable exploring how games can be used for scientific communication, to engage ...

Hall 15 E27 05 Saturday
hours 12:00 PM - 01:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Games as Tools for Communication and Education - With Nico Pitrelli, Ennio Bilancini, Sara Ricciardi, Michele Bellone

Il progetto Play Lib: il ruolo del gioco nella biblioteca accademica - Caterina Tangheroni, Ruggero Roni

Hall 15 E27 05 Saturday
hours 03:30 PM - 04:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Il progetto Play Lib: il ruolo del gioco nella biblioteca accademica - Caterina Tangheroni, Ruggero Roni

L'IA nel GDR: Alleato o Antagonista della Creatività Umana?

Hall 15 E27 05 Saturday
hours 04:30 PM - 05:30 PM
Tipology: Talk
Target: Everyone
immagine evento: L'IA nel GDR: Alleato o Antagonista della Creatività Umana?

MACMAP: ricercatori in team per il clima

Hall 15 E22 05 Saturday
hours 09:00 AM - 02:00 PM
Tipology: Demo
Target: Everyone
immagine evento: MACMAP: ricercatori in team per il clima

Motivazione e Identificazione nel Gioco da Tavolo: Una Tavola Rotonda sulle Dinamiche Psicologiche del Giocare - Vittorio Guerrieri

Hall 15 E27 05 Saturday
hours 06:30 PM - 07:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Motivazione e Identificazione nel Gioco da Tavolo: Una Tavola Rotonda sulle Dinamiche Psicologiche del Giocare - Vittorio Guerrieri

Premio

Hall 15 E22 05 Saturday
hours 01:00 PM - 02:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Premio

Quantum Quest

Hall 15 E22 from 05 Saturday to 06 Sunday
always
Tipology: Demo
Target: Everyone
immagine evento: Quantum Quest

TETIDE - Alla ricerca dell'oceano perduto

Hall 15 E22 05 Saturday
hours 02:00 PM - 07:00 PM
Tipology: Demo
Target: Everyone
immagine evento: TETIDE - Alla ricerca dell'oceano perduto

The medium is the message: Giocare con Marshall McLuhan e le leggi dei media - Paolo Granata. Modera: Michele Bellone

Hall 15 E27 05 Saturday
hours 05:30 PM - 06:30 PM
Tipology: Talk
Target: Everyone
immagine evento: The medium is the message: Giocare con Marshall McLuhan e le leggi dei media - Paolo Granata. Modera: Michele Bellone

The Null Hypothesis: Il primo scientific engagement larp - Proxima, INAF

Hall 15 E27 05 Saturday
hours 11:00 AM - 12:00 PM
Tipology: Talk
Target: Everyone
immagine evento: The Null Hypothesis: Il primo scientific engagement larp - Proxima, INAF

A Ludo-Narrative Framework for innovating Game Design teaching - Ennio Bilancini, Leonardo Boncinelli, Thomas Brember

The European Game Science Lab aims to bring together both game theory and game design to enhance education for the creation of games. We aim ...

Hall 15 E27 06 Sunday
hours 12:30 PM - 01:30 PM
Tipology: Talk
Target: Everyone
immagine evento: A Ludo-Narrative Framework for innovating Game Design teaching - Ennio Bilancini, Leonardo Boncinelli, Thomas Brember

Dream Play: Neuroscience of Lucid Dreams in Gamers

Lucid dreams are rare but valuable for neuroscience because they offer insight into consciousness. Video games, as simulations of alternative ...

Hall 20 - AMM S8 06 Sunday
hours 05:00 PM - 06:00 PM
Tipology: Talk
Target: Everyone
immagine evento: Dream Play: Neuroscience of Lucid Dreams in Gamers

Equity and Accessibility at the Gaming Table: What to Do and How to Do It

This roundtable is divided into two phases. The first one is about sharing best practices and reflections that emerged during the workshop on ...

Hall 15 - AMM S30 06 Sunday
hours 01:30 PM - 02:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Equity and Accessibility at the Gaming Table: What to Do and How to Do It

Esperienza e narrazione nel gioco americano - Francesco Forlin

Hall 15 E22 06 Sunday
hours 02:30 PM - 03:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Esperienza e narrazione nel gioco americano - Francesco Forlin

FyouTURES

Hall 15 E22 06 Sunday
always
Tipology: Demo
Target: Everyone
immagine evento: FyouTURES

Games with Colorblind Players or for Them?

Speaker: Alessandro Rizzi What are the current—or ideal—guidelines for designing games that are accessible to colorblind players?

Hall 15 E27 06 Sunday
hours 10:30 AM - 11:30 AM
Tipology: Talk
Target: Everyone
immagine evento: Games with Colorblind Players or for Them?

Pesce mangia pesce!

Hall 15 E22 06 Sunday
hours 02:00 PM - 07:00 PM
Tipology: Demo
Target: Everyone
immagine evento: Pesce mangia pesce!

Play4Change 2025 Awards Ceremony

Winners of the 2025 Play4Change competition will be announced across three categories: (i) Original Game, (ii) Game Project, (iii) Scientific ...

Hall 15 E27 06 Sunday
hours 03:30 PM - 04:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Play4Change 2025 Awards Ceremony

Progetto Spazio Sicuro 2.0 - Claudia Pandolfi, Gilda del Cassero, Filippo Munegato

Hall 15 E27 06 Sunday
hours 11:30 AM - 12:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Progetto Spazio Sicuro 2.0 - Claudia Pandolfi, Gilda del Cassero, Filippo Munegato

Storymakers 4.0: The Revolution of Collaborative Storytelling - With Mauro Colarieti; Roberto Pedotti; Leonardo Boncinelli

How are digital communities influencing the stories we tell—and how? This talk explores the evolution of shared storytelling in today’s world, ...

Hall 15 E27 06 Sunday
hours 01:30 PM - 02:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Storymakers 4.0: The Revolution of Collaborative Storytelling - With Mauro Colarieti; Roberto Pedotti; Leonardo Boncinelli

Tavola Rotonda – Bandi e Finanziamenti: Il Gioco si Fa Strategico

Hall 15 E27 06 Sunday
hours 04:30 PM - 05:30 PM
Tipology: Talk
Target: Everyone
immagine evento: Tavola Rotonda – Bandi e Finanziamenti: Il Gioco si Fa Strategico

TETIDE - Alla ricerca dell'oceano perduto

Hall 15 E22 06 Sunday
hours 09:00 AM - 07:00 PM
Tipology: Demo
Target: Everyone
immagine evento: TETIDE - Alla ricerca dell'oceano perduto

Una proposta di gioco di ruolo per l'Europa: il caso di EULabRPG - Marco Scicchitano

Hall 18 - AMM S66 06 Sunday
always
Tipology: Talk
Target: Everyone
immagine evento: Una proposta di gioco di ruolo per l'Europa: il caso di EULabRPG - Marco Scicchitano

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An event by
Bologna Fiere  
In collaboration with
Modena Fiere  
 
Ludo Labo  
With the support of
TreEmme  
 
La tana del Goblins  
 
Ludus  
With the patronage of
Regione Emilia Romagna  
 
Università di Bologna  
 
Università di Modena e Reggio Emilia  
 
Comune di Modena  
Media partner
Rai Cultura  
 
ioGioco.it  
Sponsor
BPER  
Certifications
Accredia - ISF